Year: 2024, 2024
Member of: Trent University Graduate Thesis Collection
Abstract: <p>Games immerse players. Through immersion, players can see themselves embodied in their avatars. There is space for meaningful experimentation of gender through these avatars as embodied players can blur the lines between their real-life and virtual selves. The player's avatar becomes that person — in terms of personality, feelings, and gender identity/expression. In virtual reality… more Full Text: TRANS* IDENTITIES, VIRTUAL REALITIES; GENDER EMBODIMENT IN GAMES/GAMING A Thesis Submitted to the Committee on Graduate Studies in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the Faculty of Arts and Science TRENT UNIVERSITY …