Labour, Learning, and Leisure: The Technical Culture of Practice in Video Game Live Streaming

Abstract

Games, and especially video games are fast becoming the most pervasive media form, and live streaming games is fast becoming the most pervasive way of experiencing those games. This thesis looks at the history of broadcast, the practices of technological hobbyists, the social and technological aspect of games, gaming communities that transform game narratives, and gaming communities that transform political narratives. It demonstrates how the study of video game live streaming can be used as a model to study and analyze the production, consumption, and reciprocal relationship between the producers and consumers of media.

Author Keywords: Bill Gates is the Devil, Broadcast, Gaming, Ham Radio, Live Streaming, Video Game Live Streaming

    Item Description
    Type
    Contributors
    Creator (cre): Holt, Tyler
    Thesis advisor (ths): Hodges, Hugh
    Degree committee member (dgc): Mitchell, Liam
    Degree committee member (dgc): Synenko, Joshua
    Degree granting institution (dgg): Trent University
    Date Issued
    2023
    Date (Unspecified)
    2023
    Place Published
    Peterborough, ON
    Language
    Extent
    133 pages
    Rights
    Copyright is held by the author, with all rights reserved, unless otherwise noted.
    Subject (Topical)
    Local Identifier
    TC-OPET-11066
    Publisher
    Trent University
    Degree
    Master of Arts (M.A.): English (Public Texts)