Alpha and Omega: Interpretive Strategies and Freedom of Choice in Fallout 3

Abstract

Game texts present unique and dynamic opportunities for lability: how readers can make choices while reading that alter the narrative's nature or outcome. Labile decisions are neither simply correct nor incorrect--the reader renders judgement to produce a desired outcome. When encountering labile challenges, players employ an interpretive strategy to resolve them. Many game texts tell stories. Games anticipate readers' interpretive strategies to orchestrate a desired result in labile narratives and manipulate players into inhabiting an identity in a variety of different ways. This thesis examines how Fallout 3 does so with periodically opposable intentions, mainly applying an inconsistent moral orthodoxy via the player character's father, but occasionally exhibiting the series' nihilistic philosophy that disdains American exceptionalism, undermining the orthodoxy. This isolates and breaks down the interpretive communities the player inhabits to play the game.

Author Keywords: Exceptionalism, Identity, Lability, Morality, Narrative, Video Games

    Item Description
    Type
    Contributors
    Creator (cre): Morton, Robert Travis
    Thesis advisor (ths): Mitchell, Liam
    Degree committee member (dgc): Hodges, Hugh
    Degree committee member (dgc): Epp, Michael
    Degree granting institution (dgg): Trent University
    Date Issued
    2015
    Date (Unspecified)
    2015
    Place Published
    Peterborough, ON
    Language
    Extent
    152 pages
    Rights
    Copyright is held by the author, with all rights reserved, unless otherwise noted.
    Local Identifier
    TC-OPET-10208
    Publisher
    Trent University
    Degree
    Master of Arts (M.A.): English (Public Texts)