Abstract: <p>This thesis examines the ways in which body image is discussed in online settings. There are three different communities discussed: body positivity, proED (pro-eating disorder), and body neutrality. Both body positivity and proED content are fairly popular online, and both have found significant support and followers on various social medias. In this thesis, I argue that both of these… more
Abstract: <p>The purpose of this research is to highlight the limitations and opportunities for playful expression of gender identity in character creation systems of virtual worlds, and how these might work to reinforce, or disrupt, the heteronormative imperative. The primary sites considered in this analysis are the video game World of Warcraft and the live action role-playing game Amtgard. I… more