The Applications of Immersive Virtual Reality Technologies for Archaeology

Abstract

This MA thesis discusses the applications of immersive virtual reality technologies as a tool for studying archaeological excavation processes. The excavation of a structure at the Nassau Mills, a twentieth century milling complex in Peterborough, Ontario, is used as the case study. Structure from Motion (SfM) photogrammetry is used to digitize each excavation day as 3D models. These excavation days are visualized in the Nassau Mills Pavilion, which enables users to revisit the site on each excavation day, and view and measure structural contexts. This thesis explores a number of theories including: affordance theory, phenomenology, theories of perception, and spatial accuracy. It also discusses multi-user presence, spatial thinking, and wayfaring as notions for improving the way users collaborate, share, and study digitized archaeological data in virtual environments. This thesis offers new approaches to using supplementary digital recording techniques for archaeological excavation while providing a new VR collaborative platform for digitizing and disseminating archaeological data.

Author Keywords: Archaeological Database, Digital Archaeology, Multi-User Collaboration, SfM Photogrammetry, Spatial Thinking, Virtual Reality

    Item Description
    Type
    Contributors
    Creator (cre): Brooks, Jeremy
    Thesis advisor (ths): Conolly, James
    Degree committee member (dgc): Conolly, James
    Degree committee member (dgc): Iannone, Gyles
    Degree committee member (dgc): Fitzsimons, Rodney
    Degree granting institution (dgg): Trent University
    Date Issued
    2020
    Date (Unspecified)
    2020
    Place Published
    Peterborough, ON
    Language
    Extent
    170 pages
    Rights
    Copyright is held by the author, with all rights reserved, unless otherwise noted.
    Local Identifier
    TC-OPET-10779
    Publisher
    Trent University
    Degree
    Master of Arts (M.A.): Anthropology