Trent University Graduate Thesis Collection

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    Copyright for all items in the Trent University Graduate Thesis Collection is held by the author, with all rights reserved, unless otherwise noted.
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    Trace of Blood: Sainte-Marie Among the Hurons After the Truth and Reconciliation Commission of Canada

    Year: 2024, 2024
    Member of: Trent University Graduate Thesis Collection
    Name(s): Creator (cre): van Beek, Nicholas, Thesis advisor (ths): Conolly, James, Degree committee member (dgc): Ferris, Neal, Degree committee member (dgc): Manning, Paul, Degree granting institution (dgg): Trent University
    Abstract: <p>This thesis critically engages with the historic site Sainte-Marie among the Hurons. The most visited historic site in Ontario anchors a vivid and pervasive story of early Canada while archaeological excavations and reconstruction have a history of their own. It is intertwined with the Martyrs' Shrine and regional sites of significance and pilgrimage in the Catholic world where… more

    Heteronormativity in Virtual World Design: Character Creation and the Limitations and Opportunities for Playful Expression in World of Warcraft and Amtgard

    Year: 2022, 2022
    Member of: Trent University Graduate Thesis Collection
    Name(s): Creator (cre): Kirby, Ryan Alexander, Thesis advisor (ths): Mitchell, Liam, Degree committee member (dgc): Pendleton Jimenez, Karleen, Degree committee member (dgc): Manning, Paul, Degree granting institution (dgg): Trent University
    Abstract: <p>The purpose of this research is to highlight the limitations and opportunities for playful expression of gender identity in character creation systems of virtual worlds, and how these might work to reinforce, or disrupt, the heteronormative imperative. The primary sites considered in this analysis are the video game World of Warcraft and the live action role-playing game Amtgard. I… more

    Cartoons Ain't Human: Reflections on the Uses and Meanings of Anthropomorphism in Mid-Twentieth Century American Animated Shorts

    Year: 2022, 2022
    Member of: Trent University Graduate Thesis Collection
    Name(s): Creator (cre): Cousins, Richard James, Thesis advisor (ths): Epp, Michael, Degree committee member (dgc): McLachlan, Ian, Degree committee member (dgc): Mroz, Daniel, Degree committee member (dgc): Manning, Paul, Degree committee member (dgc): McGowan, David, Degree granting institution (dgg): Trent University
    Abstract: <p>Why show things that aren't people acting like people? In the field of animation, it's a surprisingly big "why?", because it's a "why?" that doesn't lead to any sort of doctrine of ontology, of inevitability, of manifest destiny, or of anything like that. But it does lead to another "why?"—"why did anthropomorphic depictions of… more

    Denizens of Virtual Worlds: Power-Gamers at "Play"

    Year: 2015, 2015
    Member of: Trent University Graduate Thesis Collection
    Name(s): Creator (cre): Friis-Sheepers, Arij, Thesis advisor (ths): Manning, Paul, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
    Abstract: <p>This thesis studies a subset of players of video games called "power-gamers" who play games in a way that mirrors labour as opposed to leisure. Through ethnographic fieldwork and exploration this thesis examines what constitutes "power-gaming" and seeks to unpack the differences between skill, fun, and labour. Chapter One analyzes how ethnographic fieldwork is… more

    On Tilt: The Inheritance and Inheritors of Digital Games

    Year: 2015, 2015
    Member of: Trent University Graduate Thesis Collection
    Name(s): Creator (cre): Leipert, Jeremy Keir, Thesis advisor (ths): Panagia, Davide, Degree committee member (dgc): Manning, Paul, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
    Abstract: <p>On Tilt: The Inheritance and Inheritors of Digital Games accepts and extends Eric Zimmerman's contention that literacies currently being developed during video-game play will be more broadly applicable (outside games) in the next hundred years as Western work, education, entertainment, and citizenship spaces become ever more shaped like video games. </p><p> To the end of… more