Year: 2024, 2024
Member of: Trent University Graduate Thesis Collection
Abstract: <p>This thesis critically engages with the historic site Sainte-Marie among the Hurons. The most visited historic site in Ontario anchors a vivid and pervasive story of early Canada while archaeological excavations and reconstruction have a history of their own. It is intertwined with the Martyrs' Shrine and regional sites of significance and pilgrimage in the Catholic world where… more Full Text: TRACE OF BLOOD: SAINTE-MARIE AMONG THE HURONS AFTER THE TRUTH AND RECONCILIATION COMMISSION OF CANADA A Thesis Submitted to the Committee on Graduate Studies in Partial Fulfillment of the Requirements for the Degree of Master of Arts (MA) in Canadian …
Year: 2022, 2022
Member of: Trent University Graduate Thesis Collection
Name(s): Creator (cre): Cousins, Richard James, Thesis advisor (ths): Epp, Michael, Degree committee member (dgc): McLachlan, Ian, Degree committee member (dgc): Mroz, Daniel, Degree committee member (dgc): Manning, Paul, Degree committee member (dgc): McGowan, David, Degree granting institution (dgg): Trent University Abstract: <p>Why show things that aren't people acting like people? In the field of animation, it's a surprisingly big "why?", because it's a "why?" that doesn't lead to any sort of doctrine of ontology, of inevitability, of manifest destiny, or of anything like that. But it does lead to another "why?"—"why did anthropomorphic depictions of… more Full Text: CARTOONS AIN’T HUMAN: REFLECTIONS ON THE USES AND MEANINGS OF ANTHROPOMORPHISM IN MID-TWENTIETH CENTURY AMERICAN ANIMATED SHORTS A Dissertation Submitted to the Committee on Graduate Studies in Partial Fulfillment of the Requirements for the Degree of …
Year: 2022, 2022
Member of: Trent University Graduate Thesis Collection
Abstract: <p>The purpose of this research is to highlight the limitations and opportunities for playful expression of gender identity in character creation systems of virtual worlds, and how these might work to reinforce, or disrupt, the heteronormative imperative. The primary sites considered in this analysis are the video game World of Warcraft and the live action role-playing game Amtgard. I… more Full Text: HETERONORMATIVITY IN VIRTUAL WORLD DESIGN: CHARACTER CREATION AND THE LIMITATIONS AND OPPORTUNITIES FOR PLAYFUL EXPRESSION IN WORLD OF WARCRAFT AND AMTGARD A Thesis Submitted to the Committee on Graduate Studies in Partial Fulfillment of the Requirements …
Year: 2015, 2015
Member of: Trent University Graduate Thesis Collection
Abstract: <p>This thesis studies a subset of players of video games called "power-gamers" who play games in a way that mirrors labour as opposed to leisure. Through ethnographic fieldwork and exploration this thesis examines what constitutes "power-gaming" and seeks to unpack the differences between skill, fun, and labour. Chapter One analyzes how ethnographic fieldwork is… more Full Text: DENIZENS OF VIRTUAL WORLDS: POWER-GAMERS AT “PLAY” A Thesis Submitted to the Committee on Graduate Studies in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the Faculty of Arts and Science TRENT UNIVERSITY Peterborough, …
Year: 2015, 2015
Member of: Trent University Graduate Thesis Collection
Abstract: <p>On Tilt: The Inheritance and Inheritors of Digital Games accepts and extends Eric Zimmerman's contention that literacies currently being developed during video-game play will be more broadly applicable (outside games) in the next hundred years as Western work, education, entertainment, and citizenship spaces become ever more shaped like video games. </p><p> To the end of… more Full Text: On Tilt: The Inheritance and Inheritors of Digital Games A Dissertation Submitted to the Committee on Graduate Studies in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the Faculty of Arts and Science TRENT UNIVERSITY …