Mitchell, Liam

Control, Surveillance and Subjective Commodification on Facebook

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Names:
Creator (cre): Revoy, Spencer, Thesis advisor (ths): Mitchell, Liam, Degree committee member (dgc): Hollinger, Veronica, Degree committee member (dgc): Murakami Wood, David, Degree granting institution (dgg): Trent University
Abstract:

This thesis is a theoretical study of Facebook's surveillance project. It begins by taking one of the predominant organizational forms of modern surveillance, Foucaultian panopticism, and examining the ways in which its form, along with Foucault's broader model of the disciplinary society, is realized, remixed and extended by Facebook's virtual form. Following this evaluation, the remainder of the thesis proposes a model to augment this panoptical analysis.

The first part of this model uses Deleuze and Guattari's philosophy of the rhizome to explain the structural design and advantages of Facebook's network, while the second part deploys Zygmunt Bauman and David Lyon's concept of "liquid surveillance" as a means to explain how Facebook fosters seductive conditions of self-surveillance. The thesis concludes that older forms of control, new forms of seduction and the utility of advanced technologies are responsible in tandem for the undeniably widespread success of Facebook's surveillance project.

Author Keywords: Bauman, Deleuze, Facebook, Foucault, post-panopticism, surveillance

2014

The Songs We Share (and the Records We Steal): Popular Music and Shoplifting in an Age of Digital Piracy

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Creator (cre): Lehman, Eric T., Thesis advisor (ths): Hodges, Hugh, Degree committee member (dgc): Macleod, Lewis, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
Abstract:

This thesis explores the rhetoric of theft imposed on online music by comparing file

sharing to shoplifting. Since the litigation between the music industry and Napster, file sharing has been perceived, both by the entertainment industry and by a music listening public, as a criminal act. However, file sharing has more in common with home taping and music archives than it does with music shoplifting. It differs from theft in terms of law, motivation and publicness. In reviewing three histories -- a history of petty theft, a history of policing online music, and a history of shoplifting narratives in popular music culture -- the implications for the cultural production of popular music and popular music identity become apparent. In the end, file sharing links itself more to parody and the concept of fairness than it does to youth rebellion and therefore is unsuitable for sustaining a traditional music industry and the values it has formed with its public.

Author Keywords: copyright, cultural production, file sharing, mp3, popular music, shoplifting

2015

The Transcendental Turn: Kant's Critical Philosophy, Contemporary Theory, And Popular Culture

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Names:
Creator (cre): Mitchell, Kevin Michael, Thesis advisor (ths): O'Connor, Alan, Degree committee member (dgc): Holdsworth, David, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
Abstract:

This dissertation traces the concept of transcendentalism from Kant's Critique of Pure Reason (1781) to Michel Foucault's historical a priori and Pierre Bourdieu's field and habitus, with implicit reference to Deleuze's `transcendental empiricism,' and the influence this trajectory has had on contemporary theory and culture. This general conceptual framework is used as the basis for a critical analysis of a series of examples taken from popular culture to highlight their transcendental conditions of possibility and the influence this conceptual paradigm has had on today's theory. The examples include the NFL `concussion crisis,' South Park's problematization of the discourse surrounding it, as well as the literature of Charles Bukowski, as an exemplification of an immanent writer-written situation. It is further suggested that, not only is transcendentalism an epistemological framework for thought, but it also doubles as an ontological principle for the emergence of a constitutively incomplete and unfinished reality.

Author Keywords: Bukowski, Concussion, Foucault, Kant, South Park, transcendental

2014

A Socioloegal Mediation of Rave Sound System Technologies

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Creator (cre): Lilko, Matthew R, Thesis advisor (ths): O'Connor, Alan, Degree committee member (dgc): Mitchell, Liam, Degree committee member (dgc): Epp, Michael, Degree granting institution (dgg): Trent University
Abstract:

The central scholarly contribution of this dissertation develops through bringing the theories of Michel Foucault to bear in a sociolegal study of rave culture's criminalization by the United Kingdom's 1994 Criminal Justice and Public Order Act. My methodology develops rave as a cultural keyword. This keyword navigates through a quasi-materialist definition of rave as a cultural codification of sound system technologies. I theorize the way in which sociocultural discourse indexes aestheticized representations and the cultural mythologies that rave sound system's technical mediation generate. These ideas trace the facticity of the legal documentation of rave's criminalization. I inform this sociolegal history by situating Foucault's work on the genealogy of liberalism as a practical toolkit for associating the legal discourse on rave culture with the genealogy of festival. This opens up a dialogue with the work of Mikhail Bakhtin's theorizing of the festival's ambivalent political climate. Such ideas are useful in documenting rave as an enduring mimicry of the tension between State and civil society. Pieter Bruegel the Elder's 1559 painting, "The Fight Between Carnival and Lent", captures this tension beautifully. The aptness of reading rave's criminalization in relation to Bruegel's portrayal of landscape is accomplished by returning to Foucault, who defines liberalism's political technologies in relation to Judaeo-Christian precedents. I explore how these political technologies, pastoral power in particular, are helpful in tracing rave's genealogical relation to the festival's sociotechnical cartography.

Author Keywords: Bakhtin, Carnival, Christianity, Festival, Liberalism, Materialism

2019

Uncovering the Barriers to Sustainable Music Consumption

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Names:
Creator (cre): Campagnolo, Alexander, Thesis advisor (ths): Whillans, Tom, Thesis advisor (ths): Hodges, Hugh, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
Abstract:

The study sought to uncover the motivations influencing collectors when they buy recorded music. These motivations were analyzed through the lenses of environmental, economic, and cultural sustainability. Trent Radio Programmers were interviewed because of their frequent use of recorded music, sizable collections, and active participation in the local music scene. The study identified disconnects between artist, industry, and consumer motivations that hinder the achievement of a sustainable system. Environmental sustainability was not considered, while the artists' economic and cultural sustainability were. This finding translates to the idea that in the music industry, to strengthen cultural sustainability, economics must be supported, which requires environmental impact. This research has the potential to catalyze critical conversations about digital media, artist welfare, and the state of the music industry.

Author Keywords: College Radio, Cultural Sustainability, Economic Sustainability, Environmental Sustainability, Music Collecting

2019

Ludic Fictions, Lucid Games: Playing Hopscotch With Julio Cortázar (Toward A Theory Of Literary Play)

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Creator (cre): Campbell, Lee Dylan, Thesis advisor (ths): Mitchell, Liam, Thesis advisor (ths): De Zwaan, Victoria, Degree granting institution (dgg): Trent University
Abstract:

This thesis elucidates the role of play and games—the ludic—in Julio Cortázar's novel Hopscotch (1966; translation of Rayuela, 1963) through a range of resonant theories. Literary gameplay dominates the formal, linguistic, affective, reflexive, and thematic dimensions of Hopscotch, which are analyzed through concepts borrowed from play theorist Roger Caillois, among others, and literary theorists including Mikhail Bakhtin and Wolfgang Iser, whose ludic theories of fiction begin to map the field of ludic fiction. The analysis positions Hopscotch as an exemplar of the ludic counter-tradition within the novel, a perennial tendency from Don Quixote to postmodernism and beyond. Hopscotch, like other ludic fictions, enacts a complex convergence of the ludic and the lucid. It provokes active reading over passive consumption, diminishes the hegemonic function of serious mimesis to elevate other forms of gameplay, notably chance, competition, vertigo, and enigma, to dominant positions, and ultimately demonstrates a profound affinity between play and critical consciousness.

Author Keywords: Bakhtin, Cortazar, Iser, Ludic, Novel, Play

2019

Visions of the Sedantary "I"/eye: Subjectivation in The Little Prince

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Names:
Creator (cre): Jiang, YunQi, Thesis advisor (ths): Mitchell, Liam, Degree committee member (dgc): Holdsworth, David, Degree granting institution (dgg): Trent University
Abstract:

This thesis explores the seemingly innocuous call to "grow up," which is never simply a biological imperative. It is also a moral one. Demanding that one should "grow up" is not demanding that one grow older, but that one transform into a specific kind of subject – the "grown up." In the reading advanced here, The Little Prince thermalizes the suppleness of the figure of the grown up through a series of fantastic encounters. In particular, perception and corporeality will be taken up as the two interlocking ways we are often pushed towards an understanding of adulthood that is coextensive with an Enlightenment conception of subjectivity. Perception, having emerged from a sedimented economy of looking, produces norms and practices of attentiveness where much of our perceptual field is consigned to infrastructural obliviousness. This intensification of attention, in turn, coincides with a broader project of corporeal discipline that began with the body's sedation through the chair. The chair is itself an element of the disciplinary machine that regulates attention, where the pedagogical injunction to "pay attention" is often accompanied by the postural injunction to "settle down" and "sit up straight." The chair, then, not only individuates and renders those individuated bodies docile, but also readies them for an entry into the world of grown-ups.

Author Keywords: Attention, Enlightenment, Maturation, Saint-Exupery, Sedantariness, Subjectivation

2018

Alpha and Omega: Interpretive Strategies and Freedom of Choice in Fallout 3

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Creator (cre): Morton, Robert Travis, Thesis advisor (ths): Mitchell, Liam, Degree committee member (dgc): Hodges, Hugh, Degree committee member (dgc): Epp, Michael, Degree granting institution (dgg): Trent University
Abstract:

Game texts present unique and dynamic opportunities for lability: how readers can make choices while reading that alter the narrative's nature or outcome. Labile decisions are neither simply correct nor incorrect--the reader renders judgement to produce a desired outcome. When encountering labile challenges, players employ an interpretive strategy to resolve them. Many game texts tell stories. Games anticipate readers' interpretive strategies to orchestrate a desired result in labile narratives and manipulate players into inhabiting an identity in a variety of different ways. This thesis examines how Fallout 3 does so with periodically opposable intentions, mainly applying an inconsistent moral orthodoxy via the player character's father, but occasionally exhibiting the series' nihilistic philosophy that disdains American exceptionalism, undermining the orthodoxy. This isolates and breaks down the interpretive communities the player inhabits to play the game.

Author Keywords: Exceptionalism, Identity, Lability, Morality, Narrative, Video Games

2015

The Materiality and Ontology of Digital Subjectivity

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Creator (cre): Larsen, Gary Hugh, Thesis advisor (ths): Mitchell, Liam, Degree committee member (dgc): Holdsworth, David, Degree granting institution (dgg): Trent University
Abstract:

New conditions of materiality are emerging from fundamental changes in our ontological order. Digital subjectivity represents an emergent mode of subjectivity that is the effect of a more profound ontological drift that has taken place, and this bears significant repercussions for the practice and understanding of the political. This thesis pivots around mathematician Grigori 'Grisha' Perelman, most famous for his refusal to accept numerous prestigious prizes resulting from his proof of the Poincaré conjecture. The thesis shows the Perelman affair to be a fascinating instance of the rise of digital subjectivity as it strives to actualize a new hegemonic order. By tracing first the production of aesthetic works that represent Grigori Perelman in legacy media, the thesis demonstrates that there is a cultural imperative to represent Perelman as an abject figure. Additionally, his peculiar abjection is seen to arise from a challenge to the order of materiality defended by those with a vested interest in maintaining the stability of a hegemony identified with the normative regulatory power of the heteronormative matrix sustaining social relations in late capitalism. The first chapter analyses the formal aesthetics of legacy media representations of Perelman. The second chapter focuses on new media aesthetic productions pertaining to Perelman and the political ontology of digital media. The third chapter interrogates the political ontology of the materials utilized in Perelman's work and seeks to clarify the status of the conditions of the challenge of a digital hegemony.

Author Keywords: abjection, archive, autistic reason, digital subjectivity, Grigori Perelman, ontological drift

2015

Denizens of Virtual Worlds: Power-Gamers at "Play"

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Creator (cre): Friis-Sheepers, Arij, Thesis advisor (ths): Manning, Paul, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
Abstract:

This thesis studies a subset of players of video games called "power-gamers" who play games in a way that mirrors labour as opposed to leisure. Through ethnographic fieldwork and exploration this thesis examines what constitutes "power-gaming" and seeks to unpack the differences between skill, fun, and labour. Chapter One analyzes how ethnographic fieldwork is performed in virtual worlds, and the necessary frameworks inherent to this. Chapter Two explores facets of technical hobbies, masculinity, skill, and how they relate to power-gaming. Chapter Three explores how different cultures globally choose to play-games, and the forms of sociability involved in this play. Chapter Four examines reality in relation to virtual worlds, and how players in virtual worlds explore and unpack their surroundings, which mirrors many scientific practices in the real world. Chapter Five explores narrative structure in games, and their relation to power-gaming practices. Chapter Six concludes with a discussion of power-gamers as a neo-liberal workforce.

Author Keywords: game design, neo-liberalism, playbour, power-gamer, sociability, virtual-ethnography

2015