Mitchell, Liam

On the Cyberflaneur: A Nomadology of Wandering

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Creator (cre): Ciuk, Paul, Thesis advisor (ths): Mitchell, Liam, Degree committee member (dgc): Hollinger, Veronica, Degree granting institution (dgg): Trent University
Abstract:

This thesis is a critical response to Evgeny Morozov's article proclaiming the death of the cyberflâneur. Suspicious of the superficiality of his argument, I developed a practico-theoretical project to prove that the cyberflâneur is not dead but alive – or, if it were dead, to rescue it from its grave and bring it back to life. In the course of my response to Morozov, I develop a theoretical foundation that allows me to continue thinking about the concept and practice of the cyberflâneur in the context of the Internet. In doing so, I rely on Gilles Deleuze and Felix Guattari's "Treatise on Nomadology: The War Machine" (2011), in combination with a history of the tradition of wandering. We are living in a postmodern-posthuman era driven by the chaotic and confusing forces that are manifested through the Internet. As such, it is no longer enough to be concerned with opening the space where we live, move and think; we cannot retreat to nature, we can't escape society. However, I see potential in the Internet. The Internet, as a physical and material network, can be actualized as an apparatus of capture. It operates as a medium for accelerating or limiting speed, or as an apparatus for the control of the transmission of information. I develop the cyberflâneur as an aesthetic figure that reveals the Internet's potential. If these revelations happen to be transmitted, then everyday life can again become an object of dispute, rather than unmeditated habituation.

Author Keywords: Cyberflâneur, Everyday Life, Internet, Nomadology, Research-creation, Wandering

2015

On Tilt: The Inheritance and Inheritors of Digital Games

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Creator (cre): Leipert, Jeremy Keir, Thesis advisor (ths): Panagia, Davide, Degree committee member (dgc): Manning, Paul, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
Abstract:

On Tilt: The Inheritance and Inheritors of Digital Games accepts and extends Eric Zimmerman's contention that literacies currently being developed during video-game play will be more broadly applicable (outside games) in the next hundred years as Western work, education, entertainment, and citizenship spaces become ever more shaped like video games.

To the end of better understanding both video games and the players and literacies contiguous with them, this dissertation interrogates comparisons between video games and... non-digital games, film and other fictional texts and worlds, blogs, casinos' games of chance, and the strategies employed by face-to-face criminals, always asking about the roles and responsibilities the human participants in these systems take; that is, this dissertation investigates what video games inherit from other forms of art, including non-digital games, and what the gamers and audience of today and tomorrow inherit through their contact with video games.

The dissertation examines in detail works by Jodi Dean, Bernard Suits, Bruce Sterling, T. L. Taylor, Walter Benjamin, Gavin de Becker, N. Katherine Hayles and Nicholas Gessler, and Katie Salen and Eric Zimmerman, considering their work, the video game, and gamers, in terms of power gaming, genre, fiction and suspension of disbelief, audience, motivations, fungibility, the zombie vs. the robot, value vs. meaning, agency, slipstream, capitalism, and ontology.

Ultimately, the dissertation suggests that there are two disparate strains of gamification building Zimmerman's future, arguing first that the penetration of video games into culture is changing the way we behave and exist as audience and more generally, and, second, that what is at stake, in terms of the attitudes, labels, and gameplay that we accept in terms of games and gamification is significant to what it means to be human, especially within systems that are only partly human, in the next hundred years.

Author Keywords: digital, gamification, genre, literacy, new media, videogame

2015

The Thin Line Between Hell and Here: Dystopian Fiction under Neoliberalism

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Creator (cre): Turkmen, Sezen, Thesis advisor (ths): Holdsworth, David, Degree committee member (dgc): Mitchell, Liam, Degree granting institution (dgg): Trent University
Abstract:

The end of the Cold War and the global triumph of neoliberalism were accompanied by the evolution of certain themes in dystopian fiction. According to some of its advocates, such as Francis Fukuyama, neoliberalism's success signified the "end of history," understood as ideological evolution, since the decline of communism left Western liberal democracies without any major opposition in terms of global governing and discursive practices. This thesis critically compares neoliberal rhetoric concerning invisible power, the end of history, technology, freedom of consumption and the commodification of human relationships with the ideologies represented in four neoliberal dystopian works of fiction, namely Black Mirror, Feed, The Circle, and The Fat Years. These examples create a "one-dimensional" dystopian subject who is rendered incapable of possessing the utopian imagination necessary to organize political resistance, precisely as a result of the governance and discourse of neoliberalism.

Author Keywords: dystopia, dystopian fiction, dystopian subjectivity, neoliberalism, post cold war fiction, subjectivity

2017