An Investigation of a Hybrid Computational System for Cloud Gaming

Abstract

Video games have always been intrinsically linked with the technology available for the progress of the medium. With improvements in technology correlating directly to improvements in video games, this has recently not been the case. One recent technology video games have not fully leveraged is Cloud technology. This Thesis investigates a potential solution for video games to leverage Cloud technology. The methodology compares the relative performance of a Local, Cloud and a proposed Hybrid Model of video games. We find when comparing the results of the relative performance of the Local, Cloud and Hybrid Models that there is potential in a Hybrid technology for increased performance in Cloud gaming as well as increasing stability in overall game play.

Author Keywords: cloud, cloud gaming, streaming, video game

    Item Description
    Type
    Contributors
    Creator (cre): Baxter, Sean Andrew
    Thesis advisor (ths): Hurley, Richard
    Degree committee member (dgc): Srivastava, Brian
    Degree committee member (dgc): McConnell, Sabine
    Degree committee member (dgc): Pazzi, Richard
    Degree committee member (dgc): Parker, James
    Degree granting institution (dgg): Trent University
    Date Issued
    2023
    Date (Unspecified)
    2023
    Place Published
    Peterborough, ON
    Language
    Extent
    110 pages
    Rights
    Copyright is held by the author, with all rights reserved, unless otherwise noted.
    Subject (Topical)
    Local Identifier
    TC-OPET-11085
    Publisher
    Trent University
    Degree