Srivastava, Brian

An Investigation of a Hybrid Computational System for Cloud Gaming

Type:
Names:
Creator (cre): Baxter, Sean Andrew, Thesis advisor (ths): Hurley, Richard, Degree committee member (dgc): Srivastava, Brian, Degree committee member (dgc): McConnell, Sabine, Degree committee member (dgc): Pazzi, Richard, Degree committee member (dgc): Parker, James, Degree granting institution (dgg): Trent University
Abstract:

Video games have always been intrinsically linked with the technology available for the progress of the medium. With improvements in technology correlating directly to improvements in video games, this has recently not been the case. One recent technology video games have not fully leveraged is Cloud technology. This Thesis investigates a potential solution for video games to leverage Cloud technology. The methodology compares the relative performance of a Local, Cloud and a proposed Hybrid Model of video games. We find when comparing the results of the relative performance of the Local, Cloud and Hybrid Models that there is potential in a Hybrid technology for increased performance in Cloud gaming as well as increasing stability in overall game play.

Author Keywords: cloud, cloud gaming, streaming, video game

2023