Film studies
All I've Found is Pain and Terror: Aesthetics and Moral Status in Contemporary Popular Narratives
This thesis is concerned with how specific aesthetic elements function in various contemporary texts to distort, obscure, or illuminate the immoral actions and behaviours being represented. This thesis applies the moral status philosophy of Mary Anne Warren, along with the moral philosophy of Emmanuel Lévinas and Zygmunt Bauman. Close reading and critical analysis are supported by Michele Aaron's theory of spectatorship. The sublime is explored in Dexter (2006) and Batman: The Dark Knight Returns (1986), the uncanny in Battlestar Galactica (2003) and Westworld (2016), and the abject in The Walking Dead (2003) and World War Z (2006). The intentions of this project are to conduct a formal examination of the relationship between audience and text as it is filtered through aesthetic representation and moral frameworks. This thesis argues that aesthetic effects must be understood in connection to morality for active consumers to engage with these texts as sites for ethical consideration.
Author Keywords: aesthetic theory, moral status philosophy, Popular fiction, spectatorship, The Walking Dead, Westworld
Genre Trouble and Extreme Cinema
This dissertation re-evaluates theories of genre and spectatorship in light of a critic-defined tendency in recent art cinema, coined extreme cinema. It argues that the films of Mexican director Carlos Reygadas and French director Catherine Breillat expand our generic classifications and, through the re-organization of the visual presentation of genre-specific clichés and devices, their films transform sense experience and thought. My approach loosely follows Stanley Cavell's various assertions of film as a medium of thought or, simply, that films think. Reygadas and Breillat allow spectators to reflect on the genre-film experience; I contend that their films make it apparent that genre is not established prior to the viewing of a work but is recollected and assembled by spectators in ways that matter for them. In fostering this experience of collection, these two directors propose a kind of ethics of curatorship: spectators are tasked with collecting and recollecting their film experience to generate particular social, cultural, and political critiques. To further accomplish and foster film as thought, the directors appeal to spectators' sense experiences. I therefore deploy contemporary film theories on the senses, both phenomenological and affect theory, and partake in close readings of the films' forms and narratives. The Introduction outlines my intervention in genre theory, discusses the key theoretical texts, develops the phenomenological framework I employ for the chapters to follow, develops my methodology through a description of Cavell's style, and presents the stakes of my argument. Chapter one considers the place of experimental narrative cinema in Reygadas's Post Tenebras Lux (2012). I argue that through his realist style, this film aims at an experience for spectators "as if" in a dream and through this film experience I posit the critique I find internal to the film. The second chapter turns to Catherine Breillat's oeuvre and the confrontation her work poses to conceptions of pornography. I bring her 2001 feature Fat Girl (À ma soeur!) to bear on what I claim to be a new style of pornographic work and its challenge to patriarchy. The final chapter brings together Reygadas's Battle in Heaven (Batalla en el cielo, 2005) and Breillat's Sex is Comedy (2002) to accomplish an analysis of sexual performances in otherwise dramatic films.
Author Keywords: art cinema, Carlos Reygadas, Catherine Breillat, contemporary cinema, film theory, genre theory
On Tilt: The Inheritance and Inheritors of Digital Games
On Tilt: The Inheritance and Inheritors of Digital Games accepts and extends Eric Zimmerman's contention that literacies currently being developed during video-game play will be more broadly applicable (outside games) in the next hundred years as Western work, education, entertainment, and citizenship spaces become ever more shaped like video games.
To the end of better understanding both video games and the players and literacies contiguous with them, this dissertation interrogates comparisons between video games and... non-digital games, film and other fictional texts and worlds, blogs, casinos' games of chance, and the strategies employed by face-to-face criminals, always asking about the roles and responsibilities the human participants in these systems take; that is, this dissertation investigates what video games inherit from other forms of art, including non-digital games, and what the gamers and audience of today and tomorrow inherit through their contact with video games.
The dissertation examines in detail works by Jodi Dean, Bernard Suits, Bruce Sterling, T. L. Taylor, Walter Benjamin, Gavin de Becker, N. Katherine Hayles and Nicholas Gessler, and Katie Salen and Eric Zimmerman, considering their work, the video game, and gamers, in terms of power gaming, genre, fiction and suspension of disbelief, audience, motivations, fungibility, the zombie vs. the robot, value vs. meaning, agency, slipstream, capitalism, and ontology.
Ultimately, the dissertation suggests that there are two disparate strains of gamification building Zimmerman's future, arguing first that the penetration of video games into culture is changing the way we behave and exist as audience and more generally, and, second, that what is at stake, in terms of the attitudes, labels, and gameplay that we accept in terms of games and gamification is significant to what it means to be human, especially within systems that are only partly human, in the next hundred years.
Author Keywords: digital, gamification, genre, literacy, new media, videogame
Critical Topographies of two films: Aura, Temporality, and Place in El Sol del Membrillo and Rivers and Tides
The following thesis is a work in Critical Topography that choses as its site of study two documentary films. The films being studied are El Sol del Membrillo by Victor Erice and Rivers and Tides by Thomas Riedelsheimer. My approach to critical topography in the thesis is twofold: first, I have traced the topical motifs that have appeared to me as I looked at the two films; second, I have translated the films into writing –with the purpose of creating a sourcebook for my analysis- thus bounding the visual content of the films into the delineated space of the written word. I have sought in my analysis to make visible the numerous conceptual, aesthetic, and philosophical notions that are repeated in each film. These notions include materiality, formal operations, temporality, memory, and failure. All of which are ideas that find expression - despite their significant differences - in both documentary films.
Author Keywords: Art, Critical Topography, Film Studies, Land Art, Painting, Time